Global Location Based Entertainment Hardware Market Growth 2025-2031

Global Location Based Entertainment Hardware Market Growth 2025-2031

Product Code: 1598754

Industry: Consumer Goods

Published: May 23,2025

Pages: 145

Delivery Time: 2-3 business days

Global Location Based Entertainment Hardware Market Growth 2025-2031

Global Location Based Entertainment Hardware Market Growth 2025-2031

Product Code: 1598754

Industry: Consumer Goods

Published: May 23,2025

Pages: 145

Delivery Time: 2-3 business days

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Description

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The global Location Based Entertainment Hardware market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031.
The impact of the latest U.S. tariff measures and the corresponding policy responses from countries worldwide on market competitiveness, regional economic performance, and supply chain configurations will be comprehensively evaluated in this report.
United States market for Location Based Entertainment Hardware is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
China market for Location Based Entertainment Hardware is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Europe market for Location Based Entertainment Hardware is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Global key Location Based Entertainment Hardware players cover Oculus, Vicon, KATVR, Vrsenal, Virtuix Omni, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.
LP Information, Inc. (LPI) ' newest research report, the “Location Based Entertainment Hardware Industry Forecast” looks at past sales and reviews total world Location Based Entertainment Hardware sales in 2024, providing a comprehensive analysis by region and market sector of projected Location Based Entertainment Hardware sales for 2025 through 2031. With Location Based Entertainment Hardware sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Location Based Entertainment Hardware industry.
This Insight Report provides a comprehensive analysis of the global Location Based Entertainment Hardware landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Location Based Entertainment Hardware portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Location Based Entertainment Hardware market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Location Based Entertainment Hardware and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Location Based Entertainment Hardware.
This report presents a comprehensive overview, market shares, and growth opportunities of Location Based Entertainment Hardware market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
    VR Headset
    Camera
    Others
Segmentation by Application:
    Home
    Business
This report also splits the market by region:
    Americas
    United States
    Canada
    Mexico
    Brazil
    APAC
    China
    Japan
    Korea
    Southeast Asia
    India
    Australia
    Europe
    Germany
    France
    UK
    Italy
    Russia
    Middle East & Africa
    Egypt
    South Africa
    Israel
    Turkey
    GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
    Oculus
    Vicon
    KATVR
    Vrsenal
    Virtuix Omni
    Stricker VR
    Optitrack
    HP
    HTC Vive
    Ultrahaptics
    Teslasuit
    Tactical Haptics
    SUBPAC
    Ballast VR
    HoloSuit
    Sony
Key Questions Addressed in this Report
What is the 10-year outlook for the global Location Based Entertainment Hardware market?
What factors are driving Location Based Entertainment Hardware market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Location Based Entertainment Hardware market opportunities vary by end market size?
How does Location Based Entertainment Hardware break out by Type, by Application?

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Table Of Contents

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1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Location Based Entertainment Hardware Annual Sales 2020-2031
2.1.2 World Current & Future Analysis for Location Based Entertainment Hardware by Geographic Region, 2020, 2024 & 2031
2.1.3 World Current & Future Analysis for Location Based Entertainment Hardware by Country/Region, 2020, 2024 & 2031
2.2 Location Based Entertainment Hardware Segment by Type
2.2.1 VR Headset
2.2.2 Camera
2.2.3 Others
2.3 Location Based Entertainment Hardware Sales by Type
2.3.1 Global Location Based Entertainment Hardware Sales Market Share by Type (2020-2025)
2.3.2 Global Location Based Entertainment Hardware Revenue and Market Share by Type (2020-2025)
2.3.3 Global Location Based Entertainment Hardware Sale Price by Type (2020-2025)
2.4 Location Based Entertainment Hardware Segment by Application
2.4.1 Home
2.4.2 Business
2.5 Location Based Entertainment Hardware Sales by Application
2.5.1 Global Location Based Entertainment Hardware Sale Market Share by Application (2020-2025)
2.5.2 Global Location Based Entertainment Hardware Revenue and Market Share by Application (2020-2025)
2.5.3 Global Location Based Entertainment Hardware Sale Price by Application (2020-2025)
3 Global by Company
3.1 Global Location Based Entertainment Hardware Breakdown Data by Company
3.1.1 Global Location Based Entertainment Hardware Annual Sales by Company (2020-2025)
3.1.2 Global Location Based Entertainment Hardware Sales Market Share by Company (2020-2025)
3.2 Global Location Based Entertainment Hardware Annual Revenue by Company (2020-2025)
3.2.1 Global Location Based Entertainment Hardware Revenue by Company (2020-2025)
3.2.2 Global Location Based Entertainment Hardware Revenue Market Share by Company (2020-2025)
3.3 Global Location Based Entertainment Hardware Sale Price by Company
3.4 Key Manufacturers Location Based Entertainment Hardware Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Location Based Entertainment Hardware Product Location Distribution
3.4.2 Players Location Based Entertainment Hardware Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.6 New Products and Potential Entrants
3.7 Market M&A Activity & Strategy
4 World Historic Review for Location Based Entertainment Hardware by Geographic Region
4.1 World Historic Location Based Entertainment Hardware Market Size by Geographic Region (2020-2025)
4.1.1 Global Location Based Entertainment Hardware Annual Sales by Geographic Region (2020-2025)
4.1.2 Global Location Based Entertainment Hardware Annual Revenue by Geographic Region (2020-2025)
4.2 World Historic Location Based Entertainment Hardware Market Size by Country/Region (2020-2025)
4.2.1 Global Location Based Entertainment Hardware Annual Sales by Country/Region (2020-2025)
4.2.2 Global Location Based Entertainment Hardware Annual Revenue by Country/Region (2020-2025)
4.3 Americas Location Based Entertainment Hardware Sales Growth
4.4 APAC Location Based Entertainment Hardware Sales Growth
4.5 Europe Location Based Entertainment Hardware Sales Growth
4.6 Middle East & Africa Location Based Entertainment Hardware Sales Growth
5 Americas
5.1 Americas Location Based Entertainment Hardware Sales by Country
5.1.1 Americas Location Based Entertainment Hardware Sales by Country (2020-2025)
5.1.2 Americas Location Based Entertainment Hardware Revenue by Country (2020-2025)
5.2 Americas Location Based Entertainment Hardware Sales by Type (2020-2025)
5.3 Americas Location Based Entertainment Hardware Sales by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Location Based Entertainment Hardware Sales by Region
6.1.1 APAC Location Based Entertainment Hardware Sales by Region (2020-2025)
6.1.2 APAC Location Based Entertainment Hardware Revenue by Region (2020-2025)
6.2 APAC Location Based Entertainment Hardware Sales by Type (2020-2025)
6.3 APAC Location Based Entertainment Hardware Sales by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Location Based Entertainment Hardware by Country
7.1.1 Europe Location Based Entertainment Hardware Sales by Country (2020-2025)
7.1.2 Europe Location Based Entertainment Hardware Revenue by Country (2020-2025)
7.2 Europe Location Based Entertainment Hardware Sales by Type (2020-2025)
7.3 Europe Location Based Entertainment Hardware Sales by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Location Based Entertainment Hardware by Country
8.1.1 Middle East & Africa Location Based Entertainment Hardware Sales by Country (2020-2025)
8.1.2 Middle East & Africa Location Based Entertainment Hardware Revenue by Country (2020-2025)
8.2 Middle East & Africa Location Based Entertainment Hardware Sales by Type (2020-2025)
8.3 Middle East & Africa Location Based Entertainment Hardware Sales by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Location Based Entertainment Hardware
10.3 Manufacturing Process Analysis of Location Based Entertainment Hardware
10.4 Industry Chain Structure of Location Based Entertainment Hardware
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Location Based Entertainment Hardware Distributors
11.3 Location Based Entertainment Hardware Customer
12 World Forecast Review for Location Based Entertainment Hardware by Geographic Region
12.1 Global Location Based Entertainment Hardware Market Size Forecast by Region
12.1.1 Global Location Based Entertainment Hardware Forecast by Region (2026-2031)
12.1.2 Global Location Based Entertainment Hardware Annual Revenue Forecast by Region (2026-2031)
12.2 Americas Forecast by Country (2026-2031)
12.3 APAC Forecast by Region (2026-2031)
12.4 Europe Forecast by Country (2026-2031)
12.5 Middle East & Africa Forecast by Country (2026-2031)
12.6 Global Location Based Entertainment Hardware Forecast by Type (2026-2031)
12.7 Global Location Based Entertainment Hardware Forecast by Application (2026-2031)
13 Key Players Analysis
13.1 Oculus
13.1.1 Oculus Company Information
13.1.2 Oculus Location Based Entertainment Hardware Product Portfolios and Specifications
13.1.3 Oculus Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.1.4 Oculus Main Business Overview
13.1.5 Oculus Latest Developments
13.2 Vicon
13.2.1 Vicon Company Information
13.2.2 Vicon Location Based Entertainment Hardware Product Portfolios and Specifications
13.2.3 Vicon Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.2.4 Vicon Main Business Overview
13.2.5 Vicon Latest Developments
13.3 KATVR
13.3.1 KATVR Company Information
13.3.2 KATVR Location Based Entertainment Hardware Product Portfolios and Specifications
13.3.3 KATVR Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.3.4 KATVR Main Business Overview
13.3.5 KATVR Latest Developments
13.4 Vrsenal
13.4.1 Vrsenal Company Information
13.4.2 Vrsenal Location Based Entertainment Hardware Product Portfolios and Specifications
13.4.3 Vrsenal Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.4.4 Vrsenal Main Business Overview
13.4.5 Vrsenal Latest Developments
13.5 Virtuix Omni
13.5.1 Virtuix Omni Company Information
13.5.2 Virtuix Omni Location Based Entertainment Hardware Product Portfolios and Specifications
13.5.3 Virtuix Omni Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.5.4 Virtuix Omni Main Business Overview
13.5.5 Virtuix Omni Latest Developments
13.6 Stricker VR
13.6.1 Stricker VR Company Information
13.6.2 Stricker VR Location Based Entertainment Hardware Product Portfolios and Specifications
13.6.3 Stricker VR Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.6.4 Stricker VR Main Business Overview
13.6.5 Stricker VR Latest Developments
13.7 Optitrack
13.7.1 Optitrack Company Information
13.7.2 Optitrack Location Based Entertainment Hardware Product Portfolios and Specifications
13.7.3 Optitrack Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.7.4 Optitrack Main Business Overview
13.7.5 Optitrack Latest Developments
13.8 HP
13.8.1 HP Company Information
13.8.2 HP Location Based Entertainment Hardware Product Portfolios and Specifications
13.8.3 HP Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.8.4 HP Main Business Overview
13.8.5 HP Latest Developments
13.9 HTC Vive
13.9.1 HTC Vive Company Information
13.9.2 HTC Vive Location Based Entertainment Hardware Product Portfolios and Specifications
13.9.3 HTC Vive Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.9.4 HTC Vive Main Business Overview
13.9.5 HTC Vive Latest Developments
13.10 Ultrahaptics
13.10.1 Ultrahaptics Company Information
13.10.2 Ultrahaptics Location Based Entertainment Hardware Product Portfolios and Specifications
13.10.3 Ultrahaptics Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.10.4 Ultrahaptics Main Business Overview
13.10.5 Ultrahaptics Latest Developments
13.11 Teslasuit
13.11.1 Teslasuit Company Information
13.11.2 Teslasuit Location Based Entertainment Hardware Product Portfolios and Specifications
13.11.3 Teslasuit Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.11.4 Teslasuit Main Business Overview
13.11.5 Teslasuit Latest Developments
13.12 Tactical Haptics
13.12.1 Tactical Haptics Company Information
13.12.2 Tactical Haptics Location Based Entertainment Hardware Product Portfolios and Specifications
13.12.3 Tactical Haptics Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.12.4 Tactical Haptics Main Business Overview
13.12.5 Tactical Haptics Latest Developments
13.13 SUBPAC
13.13.1 SUBPAC Company Information
13.13.2 SUBPAC Location Based Entertainment Hardware Product Portfolios and Specifications
13.13.3 SUBPAC Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.13.4 SUBPAC Main Business Overview
13.13.5 SUBPAC Latest Developments
13.14 Ballast VR
13.14.1 Ballast VR Company Information
13.14.2 Ballast VR Location Based Entertainment Hardware Product Portfolios and Specifications
13.14.3 Ballast VR Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.14.4 Ballast VR Main Business Overview
13.14.5 Ballast VR Latest Developments
13.15 HoloSuit
13.15.1 HoloSuit Company Information
13.15.2 HoloSuit Location Based Entertainment Hardware Product Portfolios and Specifications
13.15.3 HoloSuit Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.15.4 HoloSuit Main Business Overview
13.15.5 HoloSuit Latest Developments
13.16 Sony
13.16.1 Sony Company Information
13.16.2 Sony Location Based Entertainment Hardware Product Portfolios and Specifications
13.16.3 Sony Location Based Entertainment Hardware Sales, Revenue, Price and Gross Margin (2020-2025)
13.16.4 Sony Main Business Overview
13.16.5 Sony Latest Developments
14 Research Findings and Conclusion
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List Of Tables

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List of Tables
 Table 1. Location Based Entertainment Hardware Annual Sales CAGR by Geographic Region (2020, 2024 & 2031) & ($ millions)
 Table 2. Location Based Entertainment Hardware Annual Sales CAGR by Country/Region (2020, 2024 & 2031) & ($ millions)
 Table 3. Major Players of VR Headset
 Table 4. Major Players of Camera
 Table 5. Major Players of Others
 Table 6. Global Location Based Entertainment Hardware Sales by Type (2020-2025) & (K Units)
 Table 7. Global Location Based Entertainment Hardware Sales Market Share by Type (2020-2025)
 Table 8. Global Location Based Entertainment Hardware Revenue by Type (2020-2025) & ($ million)
 Table 9. Global Location Based Entertainment Hardware Revenue Market Share by Type (2020-2025)
 Table 10. Global Location Based Entertainment Hardware Sale Price by Type (2020-2025) & (US$/Unit)
 Table 11. Global Location Based Entertainment Hardware Sale by Application (2020-2025) & (K Units)
 Table 12. Global Location Based Entertainment Hardware Sale Market Share by Application (2020-2025)
 Table 13. Global Location Based Entertainment Hardware Revenue by Application (2020-2025) & ($ million)
 Table 14. Global Location Based Entertainment Hardware Revenue Market Share by Application (2020-2025)
 Table 15. Global Location Based Entertainment Hardware Sale Price by Application (2020-2025) & (US$/Unit)
 Table 16. Global Location Based Entertainment Hardware Sales by Company (2020-2025) & (K Units)
 Table 17. Global Location Based Entertainment Hardware Sales Market Share by Company (2020-2025)
 Table 18. Global Location Based Entertainment Hardware Revenue by Company (2020-2025) & ($ millions)
 Table 19. Global Location Based Entertainment Hardware Revenue Market Share by Company (2020-2025)
 Table 20. Global Location Based Entertainment Hardware Sale Price by Company (2020-2025) & (US$/Unit)
 Table 21. Key Manufacturers Location Based Entertainment Hardware Producing Area Distribution and Sales Area
 Table 22. Players Location Based Entertainment Hardware Products Offered
 Table 23. Location Based Entertainment Hardware Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
 Table 24. New Products and Potential Entrants
 Table 25. Market M&A Activity & Strategy
 Table 26. Global Location Based Entertainment Hardware Sales by Geographic Region (2020-2025) & (K Units)
 Table 27. Global Location Based Entertainment Hardware Sales Market Share Geographic Region (2020-2025)
 Table 28. Global Location Based Entertainment Hardware Revenue by Geographic Region (2020-2025) & ($ millions)
 Table 29. Global Location Based Entertainment Hardware Revenue Market Share by Geographic Region (2020-2025)
 Table 30. Global Location Based Entertainment Hardware Sales by Country/Region (2020-2025) & (K Units)
 Table 31. Global Location Based Entertainment Hardware Sales Market Share by Country/Region (2020-2025)
 Table 32. Global Location Based Entertainment Hardware Revenue by Country/Region (2020-2025) & ($ millions)
 Table 33. Global Location Based Entertainment Hardware Revenue Market Share by Country/Region (2020-2025)
 Table 34. Americas Location Based Entertainment Hardware Sales by Country (2020-2025) & (K Units)
 Table 35. Americas Location Based Entertainment Hardware Sales Market Share by Country (2020-2025)
 Table 36. Americas Location Based Entertainment Hardware Revenue by Country (2020-2025) & ($ millions)
 Table 37. Americas Location Based Entertainment Hardware Sales by Type (2020-2025) & (K Units)
 Table 38. Americas Location Based Entertainment Hardware Sales by Application (2020-2025) & (K Units)
 Table 39. APAC Location Based Entertainment Hardware Sales by Region (2020-2025) & (K Units)
 Table 40. APAC Location Based Entertainment Hardware Sales Market Share by Region (2020-2025)
 Table 41. APAC Location Based Entertainment Hardware Revenue by Region (2020-2025) & ($ millions)
 Table 42. APAC Location Based Entertainment Hardware Sales by Type (2020-2025) & (K Units)
 Table 43. APAC Location Based Entertainment Hardware Sales by Application (2020-2025) & (K Units)
 Table 44. Europe Location Based Entertainment Hardware Sales by Country (2020-2025) & (K Units)
 Table 45. Europe Location Based Entertainment Hardware Revenue by Country (2020-2025) & ($ millions)
 Table 46. Europe Location Based Entertainment Hardware Sales by Type (2020-2025) & (K Units)
 Table 47. Europe Location Based Entertainment Hardware Sales by Application (2020-2025) & (K Units)
 Table 48. Middle East & Africa Location Based Entertainment Hardware Sales by Country (2020-2025) & (K Units)
 Table 49. Middle East & Africa Location Based Entertainment Hardware Revenue Market Share by Country (2020-2025)
 Table 50. Middle East & Africa Location Based Entertainment Hardware Sales by Type (2020-2025) & (K Units)
 Table 51. Middle East & Africa Location Based Entertainment Hardware Sales by Application (2020-2025) & (K Units)
 Table 52. Key Market Drivers & Growth Opportunities of Location Based Entertainment Hardware
 Table 53. Key Market Challenges & Risks of Location Based Entertainment Hardware
 Table 54. Key Industry Trends of Location Based Entertainment Hardware
 Table 55. Location Based Entertainment Hardware Raw Material
 Table 56. Key Suppliers of Raw Materials
 Table 57. Location Based Entertainment Hardware Distributors List
 Table 58. Location Based Entertainment Hardware Customer List
 Table 59. Global Location Based Entertainment Hardware Sales Forecast by Region (2026-2031) & (K Units)
 Table 60. Global Location Based Entertainment Hardware Revenue Forecast by Region (2026-2031) & ($ millions)
 Table 61. Americas Location Based Entertainment Hardware Sales Forecast by Country (2026-2031) & (K Units)
 Table 62. Americas Location Based Entertainment Hardware Annual Revenue Forecast by Country (2026-2031) & ($ millions)
 Table 63. APAC Location Based Entertainment Hardware Sales Forecast by Region (2026-2031) & (K Units)
 Table 64. APAC Location Based Entertainment Hardware Annual Revenue Forecast by Region (2026-2031) & ($ millions)
 Table 65. Europe Location Based Entertainment Hardware Sales Forecast by Country (2026-2031) & (K Units)
 Table 66. Europe Location Based Entertainment Hardware Revenue Forecast by Country (2026-2031) & ($ millions)
 Table 67. Middle East & Africa Location Based Entertainment Hardware Sales Forecast by Country (2026-2031) & (K Units)
 Table 68. Middle East & Africa Location Based Entertainment Hardware Revenue Forecast by Country (2026-2031) & ($ millions)
 Table 69. Global Location Based Entertainment Hardware Sales Forecast by Type (2026-2031) & (K Units)
 Table 70. Global Location Based Entertainment Hardware Revenue Forecast by Type (2026-2031) & ($ millions)
 Table 71. Global Location Based Entertainment Hardware Sales Forecast by Application (2026-2031) & (K Units)
 Table 72. Global Location Based Entertainment Hardware Revenue Forecast by Application (2026-2031) & ($ millions)
 Table 73. Oculus Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 74. Oculus Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 75. Oculus Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 76. Oculus Main Business
 Table 77. Oculus Latest Developments
 Table 78. Vicon Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 79. Vicon Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 80. Vicon Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 81. Vicon Main Business
 Table 82. Vicon Latest Developments
 Table 83. KATVR Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 84. KATVR Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 85. KATVR Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 86. KATVR Main Business
 Table 87. KATVR Latest Developments
 Table 88. Vrsenal Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 89. Vrsenal Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 90. Vrsenal Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 91. Vrsenal Main Business
 Table 92. Vrsenal Latest Developments
 Table 93. Virtuix Omni Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 94. Virtuix Omni Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 95. Virtuix Omni Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 96. Virtuix Omni Main Business
 Table 97. Virtuix Omni Latest Developments
 Table 98. Stricker VR Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 99. Stricker VR Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 100. Stricker VR Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 101. Stricker VR Main Business
 Table 102. Stricker VR Latest Developments
 Table 103. Optitrack Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 104. Optitrack Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 105. Optitrack Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 106. Optitrack Main Business
 Table 107. Optitrack Latest Developments
 Table 108. HP Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 109. HP Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 110. HP Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 111. HP Main Business
 Table 112. HP Latest Developments
 Table 113. HTC Vive Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 114. HTC Vive Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 115. HTC Vive Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 116. HTC Vive Main Business
 Table 117. HTC Vive Latest Developments
 Table 118. Ultrahaptics Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 119. Ultrahaptics Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 120. Ultrahaptics Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 121. Ultrahaptics Main Business
 Table 122. Ultrahaptics Latest Developments
 Table 123. Teslasuit Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 124. Teslasuit Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 125. Teslasuit Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 126. Teslasuit Main Business
 Table 127. Teslasuit Latest Developments
 Table 128. Tactical Haptics Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 129. Tactical Haptics Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 130. Tactical Haptics Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 131. Tactical Haptics Main Business
 Table 132. Tactical Haptics Latest Developments
 Table 133. SUBPAC Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 134. SUBPAC Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 135. SUBPAC Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 136. SUBPAC Main Business
 Table 137. SUBPAC Latest Developments
 Table 138. Ballast VR Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 139. Ballast VR Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 140. Ballast VR Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 141. Ballast VR Main Business
 Table 142. Ballast VR Latest Developments
 Table 143. HoloSuit Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 144. HoloSuit Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 145. HoloSuit Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 146. HoloSuit Main Business
 Table 147. HoloSuit Latest Developments
 Table 148. Sony Basic Information, Location Based Entertainment Hardware Manufacturing Base, Sales Area and Its Competitors
 Table 149. Sony Location Based Entertainment Hardware Product Portfolios and Specifications
 Table 150. Sony Location Based Entertainment Hardware Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 151. Sony Main Business
 Table 152. Sony Latest Developments


List of Figures
 Figure 1. Picture of Location Based Entertainment Hardware
 Figure 2. Location Based Entertainment Hardware Report Years Considered
 Figure 3. Research Objectives
 Figure 4. Research Methodology
 Figure 5. Research Process and Data Source
 Figure 6. Global Location Based Entertainment Hardware Sales Growth Rate 2020-2031 (K Units)
 Figure 7. Global Location Based Entertainment Hardware Revenue Growth Rate 2020-2031 ($ millions)
 Figure 8. Location Based Entertainment Hardware Sales by Geographic Region (2020, 2024 & 2031) & ($ millions)
 Figure 9. Location Based Entertainment Hardware Sales Market Share by Country/Region (2024)
 Figure 10. Location Based Entertainment Hardware Sales Market Share by Country/Region (2020, 2024 & 2031)
 Figure 11. Product Picture of VR Headset
 Figure 12. Product Picture of Camera
 Figure 13. Product Picture of Others
 Figure 14. Global Location Based Entertainment Hardware Sales Market Share by Type in 2025
 Figure 15. Global Location Based Entertainment Hardware Revenue Market Share by Type (2020-2025)
 Figure 16. Location Based Entertainment Hardware Consumed in Home
 Figure 17. Global Location Based Entertainment Hardware Market: Home (2020-2025) & (K Units)
 Figure 18. Location Based Entertainment Hardware Consumed in Business
 Figure 19. Global Location Based Entertainment Hardware Market: Business (2020-2025) & (K Units)
 Figure 20. Global Location Based Entertainment Hardware Sale Market Share by Application (2024)
 Figure 21. Global Location Based Entertainment Hardware Revenue Market Share by Application in 2025
 Figure 22. Location Based Entertainment Hardware Sales by Company in 2025 (K Units)
 Figure 23. Global Location Based Entertainment Hardware Sales Market Share by Company in 2025
 Figure 24. Location Based Entertainment Hardware Revenue by Company in 2025 ($ millions)
 Figure 25. Global Location Based Entertainment Hardware Revenue Market Share by Company in 2025
 Figure 26. Global Location Based Entertainment Hardware Sales Market Share by Geographic Region (2020-2025)
 Figure 27. Global Location Based Entertainment Hardware Revenue Market Share by Geographic Region in 2025
 Figure 28. Americas Location Based Entertainment Hardware Sales 2020-2025 (K Units)
 Figure 29. Americas Location Based Entertainment Hardware Revenue 2020-2025 ($ millions)
 Figure 30. APAC Location Based Entertainment Hardware Sales 2020-2025 (K Units)
 Figure 31. APAC Location Based Entertainment Hardware Revenue 2020-2025 ($ millions)
 Figure 32. Europe Location Based Entertainment Hardware Sales 2020-2025 (K Units)
 Figure 33. Europe Location Based Entertainment Hardware Revenue 2020-2025 ($ millions)
 Figure 34. Middle East & Africa Location Based Entertainment Hardware Sales 2020-2025 (K Units)
 Figure 35. Middle East & Africa Location Based Entertainment Hardware Revenue 2020-2025 ($ millions)
 Figure 36. Americas Location Based Entertainment Hardware Sales Market Share by Country in 2025
 Figure 37. Americas Location Based Entertainment Hardware Revenue Market Share by Country (2020-2025)
 Figure 38. Americas Location Based Entertainment Hardware Sales Market Share by Type (2020-2025)
 Figure 39. Americas Location Based Entertainment Hardware Sales Market Share by Application (2020-2025)
 Figure 40. United States Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 41. Canada Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 42. Mexico Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 43. Brazil Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 44. APAC Location Based Entertainment Hardware Sales Market Share by Region in 2025
 Figure 45. APAC Location Based Entertainment Hardware Revenue Market Share by Region (2020-2025)
 Figure 46. APAC Location Based Entertainment Hardware Sales Market Share by Type (2020-2025)
 Figure 47. APAC Location Based Entertainment Hardware Sales Market Share by Application (2020-2025)
 Figure 48. China Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 49. Japan Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 50. South Korea Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 51. Southeast Asia Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 52. India Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 53. Australia Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 54. China Taiwan Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 55. Europe Location Based Entertainment Hardware Sales Market Share by Country in 2025
 Figure 56. Europe Location Based Entertainment Hardware Revenue Market Share by Country (2020-2025)
 Figure 57. Europe Location Based Entertainment Hardware Sales Market Share by Type (2020-2025)
 Figure 58. Europe Location Based Entertainment Hardware Sales Market Share by Application (2020-2025)
 Figure 59. Germany Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 60. France Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 61. UK Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 62. Italy Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 63. Russia Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 64. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Country (2020-2025)
 Figure 65. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Type (2020-2025)
 Figure 66. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Application (2020-2025)
 Figure 67. Egypt Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 68. South Africa Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 69. Israel Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 70. Turkey Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 71. GCC Countries Location Based Entertainment Hardware Revenue Growth 2020-2025 ($ millions)
 Figure 72. Manufacturing Cost Structure Analysis of Location Based Entertainment Hardware in 2025
 Figure 73. Manufacturing Process Analysis of Location Based Entertainment Hardware
 Figure 74. Industry Chain Structure of Location Based Entertainment Hardware
 Figure 75. Channels of Distribution
 Figure 76. Global Location Based Entertainment Hardware Sales Market Forecast by Region (2026-2031)
 Figure 77. Global Location Based Entertainment Hardware Revenue Market Share Forecast by Region (2026-2031)
 Figure 78. Global Location Based Entertainment Hardware Sales Market Share Forecast by Type (2026-2031)
 Figure 79. Global Location Based Entertainment Hardware Revenue Market Share Forecast by Type (2026-2031)
 Figure 80. Global Location Based Entertainment Hardware Sales Market Share Forecast by Application (2026-2031)
 Figure 81. Global Location Based Entertainment Hardware Revenue Market Share Forecast by Application (2026-2031)
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Companies Mentioned

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Oculus

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Vicon

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KATVR

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Vrsenal

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Virtuix Omni

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Stricker VR

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Optitrack

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HP

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HTC Vive

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Ultrahaptics

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Teslasuit

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Tactical Haptics

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SUBPAC

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Ballast VR

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HoloSuit

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Sony

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Methodology

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LP Information presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

Data Sourse

Primary Source
Secondary Source
Players/Suppliers
Journals and Periodicals
Industry Experts
Government Bodies
Distributors/Traders
Annual Reports
Opinion Leaders
Presentations
Front-line Staff
Paid Databases
Marketing Executives
LPI Internal Repository

Data Analysis

Data Synthesis
Data Validation
Information Gathering
Triangulation with Data Models
Collation of Data
Reference Against Proprietary
Estimation of Key Figures
Databases
Analysis of Derived Insights
Corroboration with Industry Experts

Writing And Finishing Report

Qualitative Analysis
Qualitative Analysis
Market drivers
Market size and forecast
Market challenges
Market segmentation
Market trends
Geographical insights
Five forces analysis
Competitive landscape
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