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The global market for Graphics Cards for Gaming is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor. The APAC Graphics Cards for Gaming market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028. The United States Graphics Cards for Gaming market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028. The Europe Graphics Cards for Gaming market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028. The China Graphics Cards for Gaming market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028. Global key Graphics Cards for Gaming players cover ASUS, GIGABYTE, Gainward, msi and Lenovo, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021. Report Coverage This latest report provides a deep insight into the global Graphics Cards for Gaming market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc. This report aims to provide a comprehensive picture of the global Graphics Cards for Gaming market, with both quantitative and qualitative data, to help readers understand how the Graphics Cards for Gaming market scenario changed across the globe during the pandemic and Russia-Ukraine War. The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions and volume in K Units. Market Segmentation: The study segments the Graphics Cards for Gaming market and forecasts the market size by Type (Nvidia, AMD and Others), by Sales Channel (Online and Offline.), and region (APAC, Americas, Europe, and Middle East & Africa). Segmentation by type Nvidia AMD Others Segmentation by sales channel Online Offline Segmentation by region Americas United States Canada Mexico Brazil APAC China Japan Korea Southeast Asia India Australia Europe Germany France UK Italy Russia Middle East & Africa Egypt South Africa Israel Turkey GCC Countries Major companies covered ASUS GIGABYTE Gainward msi Lenovo Colorful Sapphire Maxsun TUL Corporation Shenzhen Yingjiaxun Industrial Limited Company ONDA BIOSTAR ASRock Chapter Introduction Chapter 1: Scope of Graphics Cards for Gaming, Research Methodology, etc. Chapter 2: Executive Summary, global Graphics Cards for Gaming market size (sales and revenue) and CAGR, Graphics Cards for Gaming market size by region, by type, by sales channel, historical data from 2017 to 2022, and forecast to 2028. Chapter 3: Graphics Cards for Gaming sales, revenue, average price, global market share, and industry ranking by company, 2017-2022 Chapter 4: Global Graphics Cards for Gaming sales and revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa. Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, sales segment by country, by type, and type. Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace Chapter 10: Manufacturing cost structure analysis Chapter 11: Sales channel, distributors, and customers Chapter 12: Global Graphics Cards for Gaming market size forecast by region, by country, by type, and sales channel. Chapter 13: Comprehensive company profiles of the leading players, including ASUS, GIGABYTE, Gainward, msi, Lenovo, Colorful, Sapphire, Maxsun and TUL Corporation, etc. Chapter 14: Research Findings and Conclusion
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Graphics Cards for Gaming Annual Sales 2017-2028
2.1.2 World Current & Future Analysis for Graphics Cards for Gaming by Geographic Region, 2017, 2022 & 2028
2.1.3 World Current & Future Analysis for Graphics Cards for Gaming by Country/Region, 2017, 2022 & 2028
2.2 Graphics Cards for Gaming Segment by Type
2.2.1 Nvidia
2.2.2 AMD
2.2.3 Others
2.3 Graphics Cards for Gaming Sales by Type
2.3.1 Global Graphics Cards for Gaming Sales Market Share by Type (2017-2022)
2.3.2 Global Graphics Cards for Gaming Revenue and Market Share by Type (2017-2022)
2.3.3 Global Graphics Cards for Gaming Sale Price by Type (2017-2022)
2.4 Graphics Cards for Gaming Segment by Sales Channel
2.4.1 Online
2.4.2 Offline
2.5 Graphics Cards for Gaming Sales by Sales Channel
2.5.1 Global Graphics Cards for Gaming Sale Market Share by Sales Channel (2017-2022)
2.5.2 Global Graphics Cards for Gaming Revenue and Market Share by Sales Channel (2017-2022)
2.5.3 Global Graphics Cards for Gaming Sale Price by Sales Channel (2017-2022)
3 Global Graphics Cards for Gaming by Company
3.1 Global Graphics Cards for Gaming Breakdown Data by Company
3.1.1 Global Graphics Cards for Gaming Annual Sales by Company (2020-2022)
3.1.2 Global Graphics Cards for Gaming Sales Market Share by Company (2020-2022)
3.2 Global Graphics Cards for Gaming Annual Revenue by Company (2020-2022)
3.2.1 Global Graphics Cards for Gaming Revenue by Company (2020-2022)
3.2.2 Global Graphics Cards for Gaming Revenue Market Share by Company (2020-2022)
3.3 Global Graphics Cards for Gaming Sale Price by Company
3.4 Key Manufacturers Graphics Cards for Gaming Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Graphics Cards for Gaming Product Location Distribution
3.4.2 Players Graphics Cards for Gaming Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 World Historic Review for Graphics Cards for Gaming by Geographic Region
4.1 World Historic Graphics Cards for Gaming Market Size by Geographic Region (2017-2022)
4.1.1 Global Graphics Cards for Gaming Annual Sales by Geographic Region (2017-2022)
4.1.2 Global Graphics Cards for Gaming Annual Revenue by Geographic Region
4.2 World Historic Graphics Cards for Gaming Market Size by Country/Region (2017-2022)
4.2.1 Global Graphics Cards for Gaming Annual Sales by Country/Region (2017-2022)
4.2.2 Global Graphics Cards for Gaming Annual Revenue by Country/Region
4.3 Americas Graphics Cards for Gaming Sales Growth
4.4 APAC Graphics Cards for Gaming Sales Growth
4.5 Europe Graphics Cards for Gaming Sales Growth
4.6 Middle East & Africa Graphics Cards for Gaming Sales Growth
5 Americas
5.1 Americas Graphics Cards for Gaming Sales by Country
5.1.1 Americas Graphics Cards for Gaming Sales by Country (2017-2022)
5.1.2 Americas Graphics Cards for Gaming Revenue by Country (2017-2022)
5.2 Americas Graphics Cards for Gaming Sales by Type
5.3 Americas Graphics Cards for Gaming Sales by Sales Channel
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Graphics Cards for Gaming Sales by Region
6.1.1 APAC Graphics Cards for Gaming Sales by Region (2017-2022)
6.1.2 APAC Graphics Cards for Gaming Revenue by Region (2017-2022)
6.2 APAC Graphics Cards for Gaming Sales by Type
6.3 APAC Graphics Cards for Gaming Sales by Sales Channel
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Graphics Cards for Gaming by Country
7.1.1 Europe Graphics Cards for Gaming Sales by Country (2017-2022)
7.1.2 Europe Graphics Cards for Gaming Revenue by Country (2017-2022)
7.2 Europe Graphics Cards for Gaming Sales by Type
7.3 Europe Graphics Cards for Gaming Sales by Sales Channel
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Graphics Cards for Gaming by Country
8.1.1 Middle East & Africa Graphics Cards for Gaming Sales by Country (2017-2022)
8.1.2 Middle East & Africa Graphics Cards for Gaming Revenue by Country (2017-2022)
8.2 Middle East & Africa Graphics Cards for Gaming Sales by Type
8.3 Middle East & Africa Graphics Cards for Gaming Sales by Sales Channel
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Graphics Cards for Gaming
10.3 Manufacturing Process Analysis of Graphics Cards for Gaming
10.4 Industry Chain Structure of Graphics Cards for Gaming
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Graphics Cards for Gaming Distributors
11.3 Graphics Cards for Gaming Customer
12 World Forecast Review for Graphics Cards for Gaming by Geographic Region
12.1 Global Graphics Cards for Gaming Market Size Forecast by Region
12.1.1 Global Graphics Cards for Gaming Forecast by Region (2023-2028)
12.1.2 Global Graphics Cards for Gaming Annual Revenue Forecast by Region (2023-2028)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global Graphics Cards for Gaming Forecast by Type
12.7 Global Graphics Cards for Gaming Forecast by Sales Channel
13 Key Players Analysis
13.1 ASUS
13.1.1 ASUS Company Information
13.1.2 ASUS Graphics Cards for Gaming Product Offered
13.1.3 ASUS Graphics Cards for Gaming Sales, Revenue, Price and Gross Margin (2020-2022)
13.1.4 ASUS Main Business Overview
13.1.5 ASUS Latest Developments
13.2 GIGABYTE
13.2.1 GIGABYTE Company Information
13.2.2 GIGABYTE Graphics Cards for Gaming Product Offered
13.2.3 GIGABYTE Graphics Cards for Gaming Sales, Revenue, Price and Gross Margin (2020-2022)
13.2.4 GIGABYTE Main Business Overview
13.2.5 GIGABYTE Latest Developments
13.3 Gainward
13.3.1 Gainward Company Information
13.3.2 Gainward Graphics Cards for Gaming Product Offered
13.3.3 Gainward Graphics Cards for Gaming Sales, Revenue, Price and Gross Margin (2020-2022)
13.3.4 Gainward Main Business Overview
13.3.5 Gainward Latest Developments
13.4 msi
13.4.1 msi Company Information
13.4.2 msi Graphics Cards for Gaming Product Offered
13.4.3 msi Graphics Cards for Gaming Sales, Revenue, Price and Gross Margin (2020-2022)
13.4.4 msi Main Business Overview
13.4.5 msi Latest Developments
13.5 Lenovo
13.5.1 Lenovo Company Information
13.5.2 Lenovo Graphics Cards for Gaming Product Offered
13.5.3 Lenovo Graphics Cards for Gaming Sales, Revenue, Price and Gross Margin (2020-2022)
13.5.4 Lenovo Main Business Overview
13.5.5 Lenovo Latest Developments
13.6 Colorful
13.6.1 Colorful Company Information
13.6.2 Colorful Graphics Cards for Gaming Product Offered
13.6.3 Colorful Graphics Cards for Gaming Sales, Revenue, Price and Gross Margin (2020-2022)
13.6.4 Colorful Main Business Overview
13.6.5 Colorful Latest Developments
13.7 Sapphire
13.7.1 Sapphire Company Information
13.7.2 Sapphire Graphics Cards for Gaming Product Offered
13.7.3 Sapphire Graphics Cards for Gaming Sales, Revenue, Price and Gross Margin (2020-2022)
13.7.4 Sapphire Main Business Overview
13.7.5 Sapphire Latest Developments
13.8 Maxsun
13.8.1 Maxsun Company Information
13.8.2 Maxsun Graphics Cards for Gaming Product Offered
13.8.3 Maxsun Graphics Cards for Gaming Sales, Revenue, Price and Gross Margin (2020-2022)
13.8.4 Maxsun Main Business Overview
13.8.5 Maxsun Latest Developments
13.9 TUL Corporation
13.9.1 TUL Corporation Company Information
13.9.2 TUL Corporation Graphics Cards for Gaming Product Offered
13.9.3 TUL Corporation Graphics Cards for Gaming Sales, Revenue, Price and Gross Margin (2020-2022)
13.9.4 TUL Corporation Main Business Overview
13.9.5 TUL Corporation Latest Developments
13.10 Shenzhen Yingjiaxun Industrial Limited Company
13.10.1 Shenzhen Yingjiaxun Industrial Limited Company Company Information
13.10.2 Shenzhen Yingjiaxun Industrial Limited Company Graphics Cards for Gaming Product Offered
13.10.3 Shenzhen Yingjiaxun Industrial Limited Company Graphics Cards for Gaming Sales, Revenue, Price and Gross Margin (2020-2022)
13.10.4 Shenzhen Yingjiaxun Industrial Limited Company Main Business Overview
13.10.5 Shenzhen Yingjiaxun Industrial Limited Company Latest Developments
13.11 ONDA
13.11.1 ONDA Company Information
13.11.2 ONDA Graphics Cards for Gaming Product Offered
13.11.3 ONDA Graphics Cards for Gaming Sales, Revenue, Price and Gross Margin (2020-2022)
13.11.4 ONDA Main Business Overview
13.11.5 ONDA Latest Developments
13.12 BIOSTAR
13.12.1 BIOSTAR Company Information
13.12.2 BIOSTAR Graphics Cards for Gaming Product Offered
13.12.3 BIOSTAR Graphics Cards for Gaming Sales, Revenue, Price and Gross Margin (2020-2022)
13.12.4 BIOSTAR Main Business Overview
13.12.5 BIOSTAR Latest Developments
13.13 ASRock
13.13.1 ASRock Company Information
13.13.2 ASRock Graphics Cards for Gaming Product Offered
13.13.3 ASRock Graphics Cards for Gaming Sales, Revenue, Price and Gross Margin (2020-2022)
13.13.4 ASRock Main Business Overview
13.13.5 ASRock Latest Developments
14 Research Findings and Conclusion
List of Tables Table 1. Graphics Cards for Gaming Annual Sales CAGR by Geographic Region (2017, 2022 & 2028) & ($ millions) Table 2. Graphics Cards for Gaming Annual Sales CAGR by Country/Region (2017, 2022 & 2028) & ($ millions) Table 3. Major Players of Nvidia Table 4. Major Players of AMD Table 5. Major Players of Others Table 6. Global Graphics Cards for Gaming Sales by Type (2017-2022) & (K Units) Table 7. Global Graphics Cards for Gaming Sales Market Share by Type (2017-2022) Table 8. Global Graphics Cards for Gaming Revenue by Type (2017-2022) & ($ million) Table 9. Global Graphics Cards for Gaming Revenue Market Share by Type (2017-2022) Table 10. Global Graphics Cards for Gaming Sale Price by Type (2017-2022) & (US$/Unit) Table 11. Global Graphics Cards for Gaming Sales by Sales Channel (2017-2022) & (K Units) Table 12. Global Graphics Cards for Gaming Sales Market Share by Sales Channel (2017-2022) Table 13. Global Graphics Cards for Gaming Revenue by Sales Channel (2017-2022) Table 14. Global Graphics Cards for Gaming Revenue Market Share by Sales Channel (2017-2022) Table 15. Global Graphics Cards for Gaming Sale Price by Sales Channel (2017-2022) & (US$/Unit) Table 16. Global Graphics Cards for Gaming Sales by Company (2020-2022) & (K Units) Table 17. Global Graphics Cards for Gaming Sales Market Share by Company (2020-2022) Table 18. Global Graphics Cards for Gaming Revenue by Company (2020-2022) ($ Millions) Table 19. Global Graphics Cards for Gaming Revenue Market Share by Company (2020-2022) Table 20. Global Graphics Cards for Gaming Sale Price by Company (2020-2022) & (US$/Unit) Table 21. Key Manufacturers Graphics Cards for Gaming Producing Area Distribution and Sales Area Table 22. Players Graphics Cards for Gaming Products Offered Table 23. Graphics Cards for Gaming Concentration Ratio (CR3, CR5 and CR10) & (2020-2022) Table 24. New Products and Potential Entrants Table 25. Mergers & Acquisitions, Expansion Table 26. Global Graphics Cards for Gaming Sales by Geographic Region (2017-2022) & (K Units) Table 27. Global Graphics Cards for Gaming Sales Market Share Geographic Region (2017-2022) Table 28. Global Graphics Cards for Gaming Revenue by Geographic Region (2017-2022) & ($ millions) Table 29. Global Graphics Cards for Gaming Revenue Market Share by Geographic Region (2017-2022) Table 30. Global Graphics Cards for Gaming Sales by Country/Region (2017-2022) & (K Units) Table 31. Global Graphics Cards for Gaming Sales Market Share by Country/Region (2017-2022) Table 32. Global Graphics Cards for Gaming Revenue by Country/Region (2017-2022) & ($ millions) Table 33. Global Graphics Cards for Gaming Revenue Market Share by Country/Region (2017-2022) Table 34. Americas Graphics Cards for Gaming Sales by Country (2017-2022) & (K Units) Table 35. Americas Graphics Cards for Gaming Sales Market Share by Country (2017-2022) Table 36. Americas Graphics Cards for Gaming Revenue by Country (2017-2022) & ($ Millions) Table 37. Americas Graphics Cards for Gaming Revenue Market Share by Country (2017-2022) Table 38. Americas Graphics Cards for Gaming Sales by Type (2017-2022) & (K Units) Table 39. Americas Graphics Cards for Gaming Sales Market Share by Type (2017-2022) Table 40. Americas Graphics Cards for Gaming Sales by Sales Channel (2017-2022) & (K Units) Table 41. Americas Graphics Cards for Gaming Sales Market Share by Sales Channel (2017-2022) Table 42. APAC Graphics Cards for Gaming Sales by Region (2017-2022) & (K Units) Table 43. APAC Graphics Cards for Gaming Sales Market Share by Region (2017-2022) Table 44. APAC Graphics Cards for Gaming Revenue by Region (2017-2022) & ($ Millions) Table 45. APAC Graphics Cards for Gaming Revenue Market Share by Region (2017-2022) Table 46. APAC Graphics Cards for Gaming Sales by Type (2017-2022) & (K Units) Table 47. APAC Graphics Cards for Gaming Sales Market Share by Type (2017-2022) Table 48. APAC Graphics Cards for Gaming Sales by Sales Channel (2017-2022) & (K Units) Table 49. APAC Graphics Cards for Gaming Sales Market Share by Sales Channel (2017-2022) Table 50. Europe Graphics Cards for Gaming Sales by Country (2017-2022) & (K Units) Table 51. Europe Graphics Cards for Gaming Sales Market Share by Country (2017-2022) Table 52. Europe Graphics Cards for Gaming Revenue by Country (2017-2022) & ($ Millions) Table 53. Europe Graphics Cards for Gaming Revenue Market Share by Country (2017-2022) Table 54. Europe Graphics Cards for Gaming Sales by Type (2017-2022) & (K Units) Table 55. Europe Graphics Cards for Gaming Sales Market Share by Type (2017-2022) Table 56. Europe Graphics Cards for Gaming Sales by Sales Channel (2017-2022) & (K Units) Table 57. Europe Graphics Cards for Gaming Sales Market Share by Sales Channel (2017-2022) Table 58. Middle East & Africa Graphics Cards for Gaming Sales by Country (2017-2022) & (K Units) Table 59. Middle East & Africa Graphics Cards for Gaming Sales Market Share by Country (2017-2022) Table 60. Middle East & Africa Graphics Cards for Gaming Revenue by Country (2017-2022) & ($ Millions) Table 61. Middle East & Africa Graphics Cards for Gaming Revenue Market Share by Country (2017-2022) Table 62. Middle East & Africa Graphics Cards for Gaming Sales by Type (2017-2022) & (K Units) Table 63. Middle East & Africa Graphics Cards for Gaming Sales Market Share by Type (2017-2022) Table 64. Middle East & Africa Graphics Cards for Gaming Sales by Sales Channel (2017-2022) & (K Units) Table 65. Middle East & Africa Graphics Cards for Gaming Sales Market Share by Sales Channel (2017-2022) Table 66. Key Market Drivers & Growth Opportunities of Graphics Cards for Gaming Table 67. Key Market Challenges & Risks of Graphics Cards for Gaming Table 68. Key Industry Trends of Graphics Cards for Gaming Table 69. Graphics Cards for Gaming Raw Material Table 70. Key Suppliers of Raw Materials Table 71. Graphics Cards for Gaming Distributors List Table 72. Graphics Cards for Gaming Customer List Table 73. Global Graphics Cards for Gaming Sales Forecast by Region (2023-2028) & (K Units) Table 74. Global Graphics Cards for Gaming Sales Market Forecast by Region Table 75. Global Graphics Cards for Gaming Revenue Forecast by Region (2023-2028) & ($ millions) Table 76. Global Graphics Cards for Gaming Revenue Market Share Forecast by Region (2023-2028) Table 77. Americas Graphics Cards for Gaming Sales Forecast by Country (2023-2028) & (K Units) Table 78. Americas Graphics Cards for Gaming Revenue Forecast by Country (2023-2028) & ($ millions) Table 79. APAC Graphics Cards for Gaming Sales Forecast by Region (2023-2028) & (K Units) Table 80. APAC Graphics Cards for Gaming Revenue Forecast by Region (2023-2028) & ($ millions) Table 81. Europe Graphics Cards for Gaming Sales Forecast by Country (2023-2028) & (K Units) Table 82. Europe Graphics Cards for Gaming Revenue Forecast by Country (2023-2028) & ($ millions) Table 83. Middle East & Africa Graphics Cards for Gaming Sales Forecast by Country (2023-2028) & (K Units) Table 84. Middle East & Africa Graphics Cards for Gaming Revenue Forecast by Country (2023-2028) & ($ millions) Table 85. Global Graphics Cards for Gaming Sales Forecast by Type (2023-2028) & (K Units) Table 86. Global Graphics Cards for Gaming Sales Market Share Forecast by Type (2023-2028) Table 87. Global Graphics Cards for Gaming Revenue Forecast by Type (2023-2028) & ($ Millions) Table 88. Global Graphics Cards for Gaming Revenue Market Share Forecast by Type (2023-2028) Table 89. Global Graphics Cards for Gaming Sales Forecast by Sales Channel (2023-2028) & (K Units) Table 90. Global Graphics Cards for Gaming Sales Market Share Forecast by Sales Channel (2023-2028) Table 91. Global Graphics Cards for Gaming Revenue Forecast by Sales Channel (2023-2028) & ($ Millions) Table 92. Global Graphics Cards for Gaming Revenue Market Share Forecast by Sales Channel (2023-2028) Table 93. ASUS Basic Information, Graphics Cards for Gaming Manufacturing Base, Sales Area and Its Competitors Table 94. ASUS Graphics Cards for Gaming Product Offered Table 95. ASUS Graphics Cards for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022) Table 96. ASUS Main Business Table 97. ASUS Latest Developments Table 98. GIGABYTE Basic Information, Graphics Cards for Gaming Manufacturing Base, Sales Area and Its Competitors Table 99. GIGABYTE Graphics Cards for Gaming Product Offered Table 100. GIGABYTE Graphics Cards for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022) Table 101. GIGABYTE Main Business Table 102. GIGABYTE Latest Developments Table 103. Gainward Basic Information, Graphics Cards for Gaming Manufacturing Base, Sales Area and Its Competitors Table 104. Gainward Graphics Cards for Gaming Product Offered Table 105. Gainward Graphics Cards for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022) Table 106. Gainward Main Business Table 107. Gainward Latest Developments Table 108. msi Basic Information, Graphics Cards for Gaming Manufacturing Base, Sales Area and Its Competitors Table 109. msi Graphics Cards for Gaming Product Offered Table 110. msi Graphics Cards for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022) Table 111. msi Main Business Table 112. msi Latest Developments Table 113. Lenovo Basic Information, Graphics Cards for Gaming Manufacturing Base, Sales Area and Its Competitors Table 114. Lenovo Graphics Cards for Gaming Product Offered Table 115. Lenovo Graphics Cards for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022) Table 116. Lenovo Main Business Table 117. Lenovo Latest Developments Table 118. Colorful Basic Information, Graphics Cards for Gaming Manufacturing Base, Sales Area and Its Competitors Table 119. Colorful Graphics Cards for Gaming Product Offered Table 120. Colorful Graphics Cards for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022) Table 121. Colorful Main Business Table 122. Colorful Latest Developments Table 123. Sapphire Basic Information, Graphics Cards for Gaming Manufacturing Base, Sales Area and Its Competitors Table 124. Sapphire Graphics Cards for Gaming Product Offered Table 125. Sapphire Graphics Cards for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022) Table 126. Sapphire Main Business Table 127. Sapphire Latest Developments Table 128. Maxsun Basic Information, Graphics Cards for Gaming Manufacturing Base, Sales Area and Its Competitors Table 129. Maxsun Graphics Cards for Gaming Product Offered Table 130. Maxsun Graphics Cards for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022) Table 131. Maxsun Main Business Table 132. Maxsun Latest Developments Table 133. TUL Corporation Basic Information, Graphics Cards for Gaming Manufacturing Base, Sales Area and Its Competitors Table 134. TUL Corporation Graphics Cards for Gaming Product Offered Table 135. TUL Corporation Graphics Cards for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022) Table 136. TUL Corporation Main Business Table 137. TUL Corporation Latest Developments Table 138. Shenzhen Yingjiaxun Industrial Limited Company Basic Information, Graphics Cards for Gaming Manufacturing Base, Sales Area and Its Competitors Table 139. Shenzhen Yingjiaxun Industrial Limited Company Graphics Cards for Gaming Product Offered Table 140. Shenzhen Yingjiaxun Industrial Limited Company Graphics Cards for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022) Table 141. Shenzhen Yingjiaxun Industrial Limited Company Main Business Table 142. Shenzhen Yingjiaxun Industrial Limited Company Latest Developments Table 143. ONDA Basic Information, Graphics Cards for Gaming Manufacturing Base, Sales Area and Its Competitors Table 144. ONDA Graphics Cards for Gaming Product Offered Table 145. ONDA Graphics Cards for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022) Table 146. ONDA Main Business Table 147. ONDA Latest Developments Table 148. BIOSTAR Basic Information, Graphics Cards for Gaming Manufacturing Base, Sales Area and Its Competitors Table 149. BIOSTAR Graphics Cards for Gaming Product Offered Table 150. BIOSTAR Graphics Cards for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022) Table 151. BIOSTAR Main Business Table 152. BIOSTAR Latest Developments Table 153. ASRock Basic Information, Graphics Cards for Gaming Manufacturing Base, Sales Area and Its Competitors Table 154. ASRock Graphics Cards for Gaming Product Offered Table 155. ASRock Graphics Cards for Gaming Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022) Table 156. ASRock Main Business Table 157. ASRock Latest Developments List of Figures Figure 1. Picture of Graphics Cards for Gaming Figure 2. Graphics Cards for Gaming Report Years Considered Figure 3. Research Objectives Figure 4. Research Methodology Figure 5. Research Process and Data Source Figure 6. Global Graphics Cards for Gaming Sales Growth Rate 2017-2028 (K Units) Figure 7. Global Graphics Cards for Gaming Revenue Growth Rate 2017-2028 ($ Millions) Figure 8. Graphics Cards for Gaming Sales by Region (2021 & 2028) & ($ millions) Figure 9. Product Picture of Nvidia Figure 10. Product Picture of AMD Figure 11. Product Picture of Others Figure 12. Global Graphics Cards for Gaming Sales Market Share by Type in 2021 Figure 13. Global Graphics Cards for Gaming Revenue Market Share by Type (2017-2022) Figure 14. Graphics Cards for Gaming Consumed in Online Figure 15. Global Graphics Cards for Gaming Market: Online (2017-2022) & (K Units) Figure 16. Graphics Cards for Gaming Consumed in Offline Figure 17. Global Graphics Cards for Gaming Market: Offline (2017-2022) & (K Units) Figure 18. Global Graphics Cards for Gaming Sales Market Share by Sales Channel (2017-2022) Figure 19. Global Graphics Cards for Gaming Revenue Market Share by Sales Channel in 2021 Figure 20. Graphics Cards for Gaming Revenue Market by Company in 2021 ($ Million) Figure 21. Global Graphics Cards for Gaming Revenue Market Share by Company in 2021 Figure 22. Global Graphics Cards for Gaming Sales Market Share by Geographic Region (2017-2022) Figure 23. Global Graphics Cards for Gaming Revenue Market Share by Geographic Region in 2021 Figure 24. Global Graphics Cards for Gaming Sales Market Share by Region (2017-2022) Figure 25. Global Graphics Cards for Gaming Revenue Market Share by Country/Region in 2021 Figure 26. Americas Graphics Cards for Gaming Sales 2017-2022 (K Units) Figure 27. Americas Graphics Cards for Gaming Revenue 2017-2022 ($ Millions) Figure 28. APAC Graphics Cards for Gaming Sales 2017-2022 (K Units) Figure 29. APAC Graphics Cards for Gaming Revenue 2017-2022 ($ Millions) Figure 30. Europe Graphics Cards for Gaming Sales 2017-2022 (K Units) Figure 31. Europe Graphics Cards for Gaming Revenue 2017-2022 ($ Millions) Figure 32. Middle East & Africa Graphics Cards for Gaming Sales 2017-2022 (K Units) Figure 33. Middle East & Africa Graphics Cards for Gaming Revenue 2017-2022 ($ Millions) Figure 34. Americas Graphics Cards for Gaming Sales Market Share by Country in 2021 Figure 35. Americas Graphics Cards for Gaming Revenue Market Share by Country in 2021 Figure 36. United States Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 37. Canada Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 38. Mexico Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 39. Brazil Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 40. APAC Graphics Cards for Gaming Sales Market Share by Region in 2021 Figure 41. APAC Graphics Cards for Gaming Revenue Market Share by Regions in 2021 Figure 42. China Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 43. Japan Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 44. South Korea Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 45. Southeast Asia Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 46. India Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 47. Australia Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 48. Europe Graphics Cards for Gaming Sales Market Share by Country in 2021 Figure 49. Europe Graphics Cards for Gaming Revenue Market Share by Country in 2021 Figure 50. Germany Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 51. France Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 52. UK Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 53. Italy Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 54. Russia Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 55. Middle East & Africa Graphics Cards for Gaming Sales Market Share by Country in 2021 Figure 56. Middle East & Africa Graphics Cards for Gaming Revenue Market Share by Country in 2021 Figure 57. Egypt Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 58. South Africa Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 59. Israel Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 60. Turkey Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 61. GCC Country Graphics Cards for Gaming Revenue Growth 2017-2022 ($ Millions) Figure 62. Manufacturing Cost Structure Analysis of Graphics Cards for Gaming in 2021 Figure 63. Manufacturing Process Analysis of Graphics Cards for Gaming Figure 64. Industry Chain Structure of Graphics Cards for Gaming Figure 65. Channels of Distribution Figure 66. Distributors Profiles
This latest report provides a deep insight into the global Graphics Cards for Gaming market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc. This report aims to provide a comprehensive picture of the global Graphics Cards for Gaming market, with both quantitative and qualitative data, to help readers understand how the Graphics Cards for Gaming market scenario changed across the globe during the pandemic and Russia-Ukraine War. The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions and volume in K Units. Market Segmentation: The study segments the Graphics Cards for Gaming market and forecasts the market size by Type (Nvidia, AMD and Others), by Sales Channel (Online and Offline.), and region (APAC, Americas, Europe, and Middle East & Africa). Segmentation by type Nvidia AMD Others Segmentation by sales channel Online Offline Segmentation by region Americas United States Canada Mexico Brazil APAC China Japan Korea Southeast Asia India Australia Europe Germany France UK Italy Russia Middle East & Africa Egypt South Africa Israel Turkey GCC Countries Major companies covered ASUS GIGABYTE Gainward msi Lenovo Colorful Sapphire Maxsun TUL Corporation Shenzhen Yingjiaxun Industrial Limited Company ONDA BIOSTAR ASRock Chapter Introduction Chapter 1: Scope of Graphics Cards for Gaming, Research Methodology, etc. Chapter 2: Executive Summary, global Graphics Cards for Gaming market size (sales and revenue) and CAGR, Graphics Cards for Gaming market size by region, by type, by sales channel, historical data from 2017 to 2022, and forecast to 2028. Chapter 3: Graphics Cards for Gaming sales, revenue, average price, global market share, and industry ranking by company, 2017-2022 Chapter 4: Global Graphics Cards for Gaming sales and revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa. Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, sales segment by country, by type, and type. Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace Chapter 10: Manufacturing cost structure analysis Chapter 11: Sales channel, distributors, and customers Chapter 12: Global Graphics Cards for Gaming market size forecast by region, by country, by type, and sales channel. Chapter 13: Comprehensive company profiles of the leading players, including ASUS, GIGABYTE, Gainward, msi, Lenovo, Colorful, Sapphire, Maxsun and TUL Corporation, etc. Chapter 14: Research Findings and Conclusion
LP Information presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.
Primary Source
Players/Suppliers
Industry Experts
Distributors/Traders
Opinion Leaders
Front-line Staff
Marketing Executives
Secondary Source
Journals and Periodicals
Government Bodies
Annual Reports
Presentations
Paid Databases
LPI Internal Repository
Data Synthesis
Information Gathering
Collation of Data
Estimation of Key Figures
Analysis of Derived Insights
Data Validation
Triangulation with Data Models
Reference Against Proprietary
Databases
Corroboration with Industry Experts
Qualitative Analysis
Market drivers
Market challenges
Market trends
Five forces analysis
Qualitative Analysis
Market size and forecast
Market segmentation
Geographical insights
Competitive landscape