Global Racing Games Market Growth (Status and Outlook) 2023-2029

Global Racing Games Market Growth (Status and Outlook) 2023-2029

Product Code:459630

Published Date: Feb 08,2023

Pages: 112

Region: Global

Category: Service & Software

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The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.

LPI (LP Information)' newest research report, the “Racing Games Industry Forecast” looks at past sales and reviews total world Racing Games sales in 2022, providing a comprehensive analysis by region and market sector of projected Racing Games sales for 2023 through 2029. With Racing Games sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Racing Games industry.

This Insight Report provides a comprehensive analysis of the global Racing Games landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Racing Games portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Racing Games market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Racing Games and breaks down the forecast by type, by terminals, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Racing Games.

The global Racing Games market size is projected to grow from US$ 1523.3 million in 2022 to US$ 3141.3 million in 2029; it is expected to grow at a CAGR of 10.9% from 2023 to 2029.

The world leading players in the racing games market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit and so on. These top companies currently account for more than 62% of the total market share and are expected to retain their dominating hold over the market during the forecast period. As consumer interest increases, this market will attract other major companies which want to extend their brand equity.

This report presents a comprehensive overview, market shares, and growth opportunities of Racing Games market by product type, application, key players and key regions and countries.

Market Segmentation:
Segmentation by type
    F2P
    P2P

Segmentation by terminals
    PC
    Mobile
    Console

This report also splits the market by region:
    Americas
        United States
        Canada
        Mexico
        Brazil
    APAC
        China
        Japan
        Korea
        Southeast Asia
        India
        Australia
    Europe
        Germany
        France
        UK
        Italy
        Russia
    Middle East & Africa
        Egypt
        South Africa
        Israel
        Turkey
        GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
    Turn 10 Studios (Microsoft)
    Codemasters
    Electronic Arts Inc.
    Ubisoft
    THQ Nordic
    Gameloft
    Milestone
    Criterion
    NaturalMotion
    Slightly Mad Studios
    iRacing
    Creative Mobile
    Bongfish
    Fingersoft
    Aquiris Game Studio
    Vector Unit